FROG: Effective Friend Recommendation in Online Games via Modality-aware User Preferences
April 13, 2025 Β· Declared Dead Β· π Annual International ACM SIGIR Conference on Research and Development in Information Retrieval
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Authors
Qiwei Wang, Dandan Lin, Wenqing Lin, Ziming Wu
arXiv ID
2504.09428
Category
cs.SI: Social & Info Networks
Cross-listed
cs.AI,
cs.IR
Citations
1
Venue
Annual International ACM SIGIR Conference on Research and Development in Information Retrieval
Last Checked
4 months ago
Abstract
Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively incorporate the multi-modal user features (e.g., images and texts) with the structural information in the friendship graph, due to the following limitations: (1) some of them ignore the high-order structural proximity between users, (2) some fail to learn the pairwise relevance between users at modality-specific level, and (3) some cannot capture both the local and global user preferences on different modalities. By addressing these issues, in this paper, we propose an end-to-end model FROG that better models the user preferences on potential friends. Comprehensive experiments on both offline evaluation and online deployment at Tencent have demonstrated the superiority of FROG over existing approaches.
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