Probing the Unknown: Exploring Student Interactions with Probeable Problems at Scale in Introductory Programming
April 16, 2025 Β· Declared Dead Β· π Annual Conference on Innovation and Technology in Computer Science Education
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Authors
Paul Denny, Viraj Kumar, Stephen MacNeil, James Prather, Juho Leinonen
arXiv ID
2504.11723
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
4
Venue
Annual Conference on Innovation and Technology in Computer Science Education
Last Checked
4 months ago
Abstract
Introductory programming courses often rely on small code-writing exercises that have clearly specified problem statements. This limits opportunities for students to practice how to clarify ambiguous requirements -- a critical skill in real-world programming. In addition, the emerging capabilities of large language models (LLMs) to produce code from well-defined specifications may harm student engagement with traditional programming exercises. This study explores the use of ``Probeable Problems'', automatically gradable tasks that have deliberately vague or incomplete specifications. Such problems require students to submit test inputs, or `probes', to clarify requirements before implementation. Through analysis of over 40,000 probes in an introductory course, we identify patterns linking probing behaviors to task success. Systematic strategies, such as thoroughly exploring expected behavior before coding, resulted in fewer incorrect code submissions and correlated with course success. Feedback from nearly 1,000 participants highlighted the challenges and real-world relevance of these tasks, as well as benefits to critical thinking and metacognitive skills. Probeable Problems are easy to set up and deploy at scale, and help students recognize and resolve uncertainties in programming problems.
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