God's Innovation Project -- Empowering The Player With Generative AI
March 31, 2025 Β· Declared Dead Β· π 2025 IEEE Conference on Games (CoG)
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Authors
Ritvik Nair, Timothy Merino, Julian Togelius
arXiv ID
2504.13874
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
2025 IEEE Conference on Games (CoG)
Last Checked
5 months ago
Abstract
In this paper, we present God's Innovation Project (GIP), a god game where players collect words to dynamically terraform the landscape using generative AI. A god game is a genre where players take on the role of a deity, indirectly influencing Non-Player Characters (NPCs) to perform various tasks. These games typically grant players supernatural abilities, such as terrain manipulation or weather control. Traditional god games rely on predefined environments and mechanics, typically created by a human designer. In contrast, GIP allows players to shape the game world procedurally through text-based input. Using a lightweight generative AI model, we create a gamified pipeline which transforms the player's text prompts into playable game terrain in real time. To evaluate the impact of this AI-driven mechanic, we conduct a user study analyzing how players interacted with and experienced the system. Our findings provide insights into player engagement, the effectiveness of AI-generated terrain, and the role of generative AI as an interactive game mechanic.
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