Virtual Reality for Urban Walkability Assessment
April 20, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Viet Hung Pham, Malte Wagenfeld, Regina Bernhaupt
arXiv ID
2504.14580
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and Digital Twins (DT) to enhance walkability in urban planning. VR provides distinct benefits over conventional approaches, including 2D maps, static renderings, and physical models, by allowing stakeholders to engage with urban designs more intuitively, identify walkability challenges, and suggest iterative improvements. Preliminary findings from structured interviews with Eindhoven residents provide critical insights into pedestrian preferences and walkability considerations. The next phase of the study involves the development of VR-DT integrated prototypes to simulate urban environments, assess walkability, and explore the role of Generative Design in generating adaptive urban planning solutions. The objective is to develop a decision-support tool that enables urban planners to incorporate diverse stakeholder perspectives, optimize pedestrian-oriented urban design, and advance regenerative development principles. By leveraging these emerging technologies, this research contributes to the evolution of data-driven, participatory urban planning frameworks aimed at fostering sustainable and walkable cities.
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