Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs
April 28, 2025 Β· Declared Dead Β· π CHI 2026
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Authors
Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, JΓΌrgen Steimle
arXiv ID
2504.19611
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
CHI 2026
Last Checked
4 months ago
Abstract
Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects' semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object's semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated material properties and spatial relationships of virtual objects in the scene. Three user studies confirm that Scene2Hap successfully estimates the vibration-related semantics and physical context of VR scenes and produces realistic vibrotactile signals.
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