Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues

May 02, 2025 Β· Declared Dead Β· πŸ› ACM Trans. Comput. Hum. Interact.

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Authors Yujie Tao, Libby Ye, Jeremy N. Bailenson, Sean Follmer arXiv ID 2505.00956 Category cs.HC: Human-Computer Interaction Citations 4 Venue ACM Trans. Comput. Hum. Interact. Last Checked 4 months ago
Abstract
We introduce Audio Personas, enabling users to "decorate" themselves with body-anchored sounds in audio augmented reality. Like outfits, makeup, and fragrances, audio personas offer an alternative yet dynamic channel to augment face-to-face interactions. For instance, one can set their audio persona as rain sounds to reflect a bad mood, bee sounds to establish personal boundaries, or a playful "woosh" sound to mimic passing by someone like a breeze. To instantiate the concept, we implemented a headphone-based prototype with multi-user tracking and audio streaming. Our preregistered in-lab study with 64 participants showed that audio personas influenced how participants formed impressions. Individuals with positive audio personas were rated as more socially attractive, more likable, and less threatening than those with negative audio personas. Our study with audio designers revealed that audio personas were preferred in public and semi-public-private spaces for managing social impressions (e.g., personality) and signaling current states (e.g., emotions).
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