Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality

May 05, 2025 Β· Declared Dead Β· πŸ› IEEE Transactions on Visualization and Computer Graphics

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Authors Logan Lane, Feiyu Lu, Shakiba Davari, Rob Teather, Doug A. Bowman arXiv ID 2505.03027 Category cs.HC: Human-Computer Interaction Citations 2 Venue IEEE Transactions on Visualization and Computer Graphics Last Checked 4 months ago
Abstract
Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D interaction task of distal pointing, in which the user points their hand or a device at a distant target in order to select it. However, there is no consensus on how to compute the index of difficulty for distal pointing tasks. We present a preliminary study suggesting that existing models may not be sufficient to model distal pointing performance with current virtual reality technologies. Based on these results, we hypothesized that both the form of the model and the standard method for collecting empirical data for pointing tasks might need to change in order to achieve a more accurate and valid distal pointing model. In our main study, we used a new methodology to collect distal pointing data and evaluated traditional models, purely ballistic models, and two-part models. Ultimately, we found that the best model used a simple Fitts-Law-style index of difficulty with angular measures of amplitude and width.
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