Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality

May 13, 2025 Β· Declared Dead Β· πŸ› Virtual Reality Software and Technology

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Nico Feld, Pauline Bimberg, Michael Feldmann, Matthias WΓΆlwer, Eike Langbehn, Benjamin Weyers, Daniel Zielasko arXiv ID 2505.08312 Category cs.HC: Human-Computer Interaction Citations 0 Venue Virtual Reality Software and Technology Last Checked 5 months ago
Abstract
Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety and usability. This paper investigates two resolution strategies to address this issue: Redirected Walking, which subtly adjusts the user's movement to maintain physical-virtual alignment, and Automatic Teleport Rotation, which realigns the virtual environment during travel. A user study set in a virtual forest demonstrates that both methods effectively reduce occlusion. While in our testbed, Automatic Teleport Rotation achieves higher occlusion resolution, it is suspected to increase cybersickness compared to the less intrusive Redirected Walking approach.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted