CoVoL: A Cooperative Vocabulary Learning Game for Children with Autism
May 13, 2025 Β· Declared Dead Β· π International Conference on Interaction Design and Children
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Authors
Pawel Chodkiewicz, Pragya Verma, Grischa Liebel
arXiv ID
2505.08515
Category
cs.SE: Software Engineering
Cross-listed
cs.HC
Citations
0
Venue
International Conference on Interaction Design and Children
Last Checked
4 months ago
Abstract
Children with Autism commonly face difficulties in vocabulary acquisition, which can have an impact on their social communication. Using digital tools for vocabulary learning can prove beneficial for these children, as they can provide a predictable environment and effective individualized feedback. While existing work has explored the use of technology-assisted vocabulary learning for children with Autism, no study has incorporated turn-taking to facilitate learning and use of vocabulary similar to that used in real-world social contexts. To address this gap, we propose the design of a cooperative two-player vocabulary learning game, CoVoL. CoVoL allows children to engage in game-based vocabulary learning useful for real-world social communication scenarios. We discuss our first prototype and its evaluation. Additionally, we present planned features which are based on feedback obtained through ten interviews with researchers and therapists, as well as an evaluation plan for the final release of CoVoL.
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