TIEboard: A Digital Educational Tool for Kids Geometric Learning

May 28, 2025 Β· Declared Dead Β· πŸ› Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies

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Authors Arooj Zaidi, Giulia Barbareschi, Kai Kunze, Yun Suen Pai, Junichi Yamaoka arXiv ID 2505.21891 Category cs.HC: Human-Computer Interaction Citations 0 Venue Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies Last Checked 5 months ago
Abstract
Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these approaches are less commonly utilised in the context of geometry. In this paper we introduce TIEboard, an interactive device to promote early learning of basic geometry concepts. TIEboard draws inspiration from traditional geoboards and lacing toys to leverage children's familiarity with these traditional tools. It employs instructional lights to guide children in creating shapes using colourful threads of optical fiber. The use of conductive materials allows the system to detect lacing activity and provide feedback in real-time. TIEboard incorporates six interaction modes of varying difficulty based on an incremental learning framework. The study evaluated TIEboard's effectiveness in supporting early geometric learning, facilitating creativity and promoting collaboration among 16 children aged 5-9.
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