Fluid Simulation on Vortex Particle Flow Maps
May 28, 2025 Β· Declared Dead Β· π ACM Transactions on Graphics
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Authors
Sinan Wang, Junwei Zhou, Fan Feng, Zhiqi Li, Yuchen Sun, Duowen Chen, Greg Turk, Bo Zhu
arXiv ID
2505.21946
Category
cs.GR: Graphics
Cross-listed
physics.flu-dyn
Citations
2
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
We propose the Vortex Particle Flow Map (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on particle flow maps, enabling significantly longer flow map distances compared to other fluid quantities like velocity or impulse. To achieve this goal, we developed a hybrid Eulerian-Lagrangian representation that evolves vorticity and flow map quantities on vortex particles, while reconstructing velocity on a background grid. The method integrates three key components: (1) a vorticity-based particle flow map framework, (2) an accurate Hessian evolution scheme on particles, and (3) a solid boundary treatment for no-through and no-slip conditions in VPFM. These components collectively allow a substantially longer flow map length (3-12 times longer) than the state-of-the-art, enhancing vorticity preservation over extended spatiotemporal domains. We validated the performance of VPFM through diverse simulations, demonstrating its effectiveness in capturing complex vortex dynamics and turbulence phenomena.
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