GPU-Parallelizable Randomized Sketch-and-Precondition for Linear Regression using Sparse Sign Sketches

June 03, 2025 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Tyler Chen, Pradeep Niroula, Archan Ray, Pragna Subrahmanya, Marco Pistoia, Niraj Kumar arXiv ID 2506.03070 Category cs.DS: Data Structures & Algorithms Cross-listed cs.DC, math.NA Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
A litany of theoretical and numerical results have established the sketch-and-precondition paradigm as a powerful approach to solving large linear regression problems in standard computing environments. Perhaps surprisingly, much less work has been done on understanding how sketch-and-precondition performs on graphics processing unit (GPU) systems. We address this gap by benchmarking an implementation of sketch-and-precondition based on sparse sign-sketches on single and multi-GPU systems. In doing so, we describe a novel, easily parallelized, rejection-sampling based method for generating sparse sign sketches. Our approach, which is particularly well-suited for GPUs, is easily adapted to a variety of computing environments. Taken as a whole, our numerical experiments indicate that sketch-and-precondition with sparse sign sketches is particularly well-suited for GPUs, and may be suitable for use in black-box least-squares solvers.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Data Structures & Algorithms

Died the same way β€” πŸ‘» Ghosted