Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios
June 07, 2025 Β· Declared Dead Β· π Proc. ACM Hum. Comput. Interact.
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Authors
Luca-Maxim Meinhardt, Simon Demharter, Michael Rietzler, Mark Colley, Thomas EΓmeyer, Enrico Rukzio
arXiv ID
2506.06774
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
Proc. ACM Hum. Comput. Interact.
Last Checked
4 months ago
Abstract
Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied to MR across three targets: places, products, and people. In a two-factorial within-subject study with 74 participants, we analyzed 13 videos simulating MR experiences during a city walk. Results show that all dark patterns significantly reduced user comfort, increased reactance, and decreased the intention to use MR glasses, with the most disruptive effects linked to personal or monetary manipulation. Additionally, the dark patterns of Emotional and Sensory Manipulation and Hiding Information produced similar impacts on the user in MR, suggesting a re-evaluation of current classifications to go beyond deceptive design techniques. Our findings highlight the importance of developing ethical design guidelines and tools to detect and prevent dark patterns as immersive technologies continue to evolve.
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