Interaction Analysis by Humans and AI: A Comparative Perspective

June 09, 2025 Β· Declared Dead Β· πŸ› International Conference on Interaction Design and Children

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Authors Maryam Teimouri, Filip Ginter, Tomi "bgt" Suovuo arXiv ID 2506.07707 Category cs.HC: Human-Computer Interaction Citations 0 Venue International Conference on Interaction Design and Children Last Checked 4 months ago
Abstract
This paper explores how Mixed Reality (MR) and 2D video conferencing influence children's communication during a gesture-based guessing game. Finnish-speaking participants engaged in a short collaborative task using two different setups: Microsoft HoloLens MR and Zoom. Audio-video recordings were transcribed and analyzed using Large Language Models (LLMs), enabling iterative correction, translation, and annotation. Despite limitations in annotations' accuracy and agreement, automated approaches significantly reduced processing time and allowed non-Finnish-speaking researchers to participate in data analysis. Evaluations highlight both the efficiency and constraints of LLM-based analyses for capturing children's interactions across these platforms. Initial findings indicate that MR fosters richer interaction, evidenced by higher emotional expression during annotation, and heightened engagement, while Zoom offers simplicity and accessibility. This study underscores the potential of MR to enhance collaborative learning experiences for children in distributed settings.
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