Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles

June 26, 2025 Β· Declared Dead Β· πŸ› Virtual Reality Software and Technology

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Authors Benjamin Watson, Neff Walker, Larry F Hodges arXiv ID 2506.21456 Category cs.HC: Human-Computer Interaction Cross-listed cs.GR Citations 20 Venue Virtual Reality Software and Technology Last Checked 4 months ago
Abstract
Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychophysically based model, centered around an eye/head movement tradeoff, that explains the effectiveness of peripheral degradation and suggests how peripherally degraded displays should be designed. An experiment evaluating the effect on search performance of the shape and area of the high detail central area (inset) in peripherally degraded displays was performed, results indicated that inset shape is not a significant factor in performance. Inset area, however, was significant: performance with displays subtending at least 30 degrees of horizontal and vertical angle was not significantly different from performance with an undegraded display. These results agreed with the proposed model.
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