Supra-threshold control of peripheral LOD
June 27, 2025 Β· Declared Dead Β· π ACM Transactions on Graphics
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Authors
Benjamin Watson, Neff Walker, Larry F Hodges
arXiv ID
2506.22583
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
30
Venue
ACM Transactions on Graphics
Last Checked
4 months ago
Abstract
Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold - the conditions in which a stimulus first becomes perceivable. Yet most LOD manipulations are quite perceivable and occur well above threshold. Moreover, research shows that supra-threshold perception differs drastically from perception at threshold. In that case, should supra-threshold LOD control also differ from LOD control at threshold? In two experiments, we examine supra-threshold LOD control in the visual periphery and find that indeed, it should differ drastically from LOD control at threshold. Specifically, we find that LOD must support a task-dependent level of reliable perceptibility. Above that level, perceptibility of LOD control manipulations should be minimized, and detail contrast is a better predictor of perceptibility than detail size. Below that level, perceptibility must be maximized, and LOD should be improved as eccentricity rises or contrast drops. This directly contradicts prevailing threshold-based LOD control schemes, and strongly suggests a reexamination of LOD control for foveal display.
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