Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research
June 30, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Barbara Karpowicz, Maciej Grzeszczuk, Adam KuzdraliΕski, Monika Kornacka, Aliaksandr Marozau, Wiktor Stawski, Pavlo Zinevych, Grzegorz Marcin WΓ³jcik, Tomasz Kowalewski, Grzegorz Pochwatko, WiesΕaw KopeΔ
arXiv ID
2506.23545
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CE
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this panel we discuss how immersive systems enhance human performance across multiple domains, including clinical psychology, space exploration, and medical education. In psychological research and training, XR can offer a controlled yet ecologically valid setting for measuring cognitive and affective processes. In space exploration, we discuss the development of VR-based astronaut training and diagnostic systems, allowing astronauts to perform real-time health assessments. In medical education and rehabilitation, we cover procedural training and patient engagement. From virtual surgical simulations to gamified rehabilitation exercises, immersive environments enhance both learning outcomes and treatment adherence.
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