Animated Visual Encoding and Layer Blending for Identification of Educational Game Strategies

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Authors Braden Roper, William Thompson, Chris Weaver arXiv ID 2507.01134 Category cs.HC: Human-Computer Interaction Citations 0 Venue Visual .. Last Checked 5 months ago
Abstract
Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking tools often gather extensive data that can be difficult to interpret as long-term strategy. This data presents unique problems to visualization, as it can be fairly natural, noisy data but is constrained within synthetic, controlled environments, leading to issues such as overplotting which can make interpretation complicated. We propose an animated visual encoding tool that utilizes kinetic visualization to address these issues. This tool enables researchers to construct animated data narratives through the configuration of parameter interpolation curves and blending layers. Finally, we demonstrate the usefulness of the tool while addressing specific interests as outlined by a domain expert collaborator.
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