GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation

June 27, 2025 Β· Declared Dead Β· πŸ› Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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Authors Yi-Chun Chen, Arnav Jhala arXiv ID 2507.02941 Category cs.CV: Computer Vision Cross-listed cs.AI, cs.CL, cs.MM Citations 1 Venue Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Last Checked 5 months ago
Abstract
GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in low-resolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a baseline for object detection in low-resolution, non-photorealistic images. TL;DR: GameTileNet is a semantic dataset of low-resolution game tiles designed to support narrative-driven procedural content generation through visual-language alignment.
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