GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
June 27, 2025 Β· Declared Dead Β· π Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Yi-Chun Chen, Arnav Jhala
arXiv ID
2507.02941
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.CL,
cs.MM
Citations
1
Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Last Checked
5 months ago
Abstract
GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in low-resolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a baseline for object detection in low-resolution, non-photorealistic images. TL;DR: GameTileNet is a semantic dataset of low-resolution game tiles designed to support narrative-driven procedural content generation through visual-language alignment.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Computer Vision
π
π
Old Age
π
π
Old Age
Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks
π
π
Old Age
SSD: Single Shot MultiBox Detector
π
π
Old Age
Squeeze-and-Excitation Networks
π
π
Old Age
Fast R-CNN
π
π
Old Age
Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted