On the dynamics of affective states during play and the role of confusion

July 04, 2025 Β· Declared Dead Β· πŸ› 2025 IEEE Conference on Games (CoG)

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Authors Thomas Vase Schultz Volden, Oleg Jarma Montoya, Paolo Burelli, Marco Scirea arXiv ID 2507.03391 Category cs.HC: Human-Computer Interaction Citations 0 Venue 2025 IEEE Conference on Games (CoG) Last Checked 5 months ago
Abstract
Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.
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