Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal

July 07, 2025 Β· Declared Dead Β· πŸ› 2025 IEEE Conference on Games (CoG)

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Authors Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli arXiv ID 2507.04906 Category cs.HC: Human-Computer Interaction Citations 0 Venue 2025 IEEE Conference on Games (CoG) Last Checked 5 months ago
Abstract
This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player arousal during loot box interactions and explores the relationship between Internet Gaming Disorder (IGD) severity and loot box interactions from a psychophysiological perspective. The study employs a custom-designed game to control experimental conditions and standardise loot box interactions. Participants' IGD severity is assessed using the Internet Gaming Disorder Scale - Short Form (IGDS9-SF), while arousal is measured through EDA, analysing both tonic and phasic components. The study contributes to the ongoing debate surrounding gaming disorder and loot boxes, offering insights for game developers and policymakers on the potential risks associated with random reward mechanisms in video games.
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