Non-linear, Team-based VR Training for Cardiac Arrest Care with enhanced CRM Toolkit
April 23, 2025 Β· Declared Dead Β· π Eurographics
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Authors
Mike Kentros, Manos Kamarianakis, Michael Cole, Vitaliy Popov, Antonis Protopsaltis, George Papagiannakis
arXiv ID
2507.08805
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY,
cs.GR
Citations
2
Venue
Eurographics
Last Checked
4 months ago
Abstract
This paper introduces iREACT, a novel VR simulation addressing key limitations in traditional cardiac arrest (CA) training. Conventional methods struggle to replicate the dynamic nature of real CA events, hindering Crew Resource Management (CRM) skill development. iREACT provides a non-linear, collaborative environment where teams respond to changing patient states, mirroring real CA complexities. By capturing multi-modal data (user actions, cognitive load, visual gaze) and offering real-time and post-session feedback, iREACT enhances CRM assessment beyond traditional methods. A formative evaluation with medical experts underscores its usability and educational value, with potential applications in other high-stakes training scenarios to improve teamwork, communication, and decision-making.
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