Stereo Sound Event Localization and Detection with Onscreen/offscreen Classification

July 16, 2025 ยท Declared Dead ยท ๐Ÿ› arXiv.org

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Kazuki Shimada, Archontis Politis, Iran R. Roman, Parthasaarathy Sudarsanam, David Diaz-Guerra, Ruchi Pandey, Kengo Uchida, Yuichiro Koyama, Naoya Takahashi, Takashi Shibuya, Shusuke Takahashi, Tuomas Virtanen, Yuki Mitsufuji arXiv ID 2507.12042 Category cs.SD: Sound Cross-listed cs.CV, cs.MM, eess.AS, eess.IV Citations 4 Venue arXiv.org Last Checked 3 months ago
Abstract
This paper presents the objective, dataset, baseline, and metrics of Task 3 of the DCASE2025 Challenge on sound event localization and detection (SELD). In previous editions, the challenge used four-channel audio formats of first-order Ambisonics (FOA) and microphone array. In contrast, this year's challenge investigates SELD with stereo audio data (termed stereo SELD). This change shifts the focus from more specialized 360ยฐ audio and audiovisual scene analysis to more commonplace audio and media scenarios with limited field-of-view (FOV). Due to inherent angular ambiguities in stereo audio data, the task focuses on direction-of-arrival (DOA) estimation in the azimuth plane (left-right axis) along with distance estimation. The challenge remains divided into two tracks: audio-only and audiovisual, with the audiovisual track introducing a new sub-task of onscreen/offscreen event classification necessitated by the limited FOV. This challenge introduces the DCASE2025 Task3 Stereo SELD Dataset, whose stereo audio and perspective video clips are sampled and converted from the STARSS23 recordings. The baseline system is designed to process stereo audio and corresponding video frames as inputs. In addition to the typical SELD event classification and localization, it integrates onscreen/offscreen classification for the audiovisual track. The evaluation metrics have been modified to introduce an onscreen/offscreen accuracy metric, which assesses the models' ability to identify which sound sources are onscreen. In the experimental evaluation, the baseline system performs reasonably well with the stereo audio data.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Sound

Died the same way โ€” ๐Ÿ‘ป Ghosted