Understanding How Visually Impaired Players Socialize in Mobile Games

July 20, 2025 Β· Declared Dead Β· πŸ› International ACM SIGACCESS Conference on Computers and Accessibility

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Authors Zihe Ran, Xiyu Li, Qing Xiao, Yanyun Wang, Franklin Mingzhe Li, Zhicong Lu arXiv ID 2507.14818 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY Citations 1 Venue International ACM SIGACCESS Conference on Computers and Accessibility Last Checked 4 months ago
Abstract
Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate, compete, and build friendships. In China, visually impaired communities face significant social challenges in offline settings, making mobile games a crucial avenue for socialization. However, the design of mobile games and their mapping to real-world environments significantly shape their social gaming experiences. This study explores how visually impaired players in China navigate socialization and integrate into gaming communities. Through interviews with 30 visually impaired players, we found that while mobile games fulfill many of their social needs, technological barriers and insufficient accessibility features, and internal community divisions present significant challenges to their participation. This research sheds light on their social experiences and offers insights for designing more inclusive and accessible mobile games.
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