"If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Narratives
July 20, 2025 Β· Declared Dead Β· π Conference on Designing Interactive Systems
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Authors
Qi Gong, Ximing Shen, Ziyou Yin, Yaning Li, Ray Lc
arXiv ID
2507.15081
Category
cs.HC: Human-Computer Interaction
Citations
3
Venue
Conference on Designing Interactive Systems
Last Checked
4 months ago
Abstract
Social isolation can lead to pervasive health issues like anxiety and loneliness. Previous work focused on physical interventions like exercise and teleconferencing, but overlooked the narrative potential of adaptive strategies. To address this, we designed a collaborative online storytelling experience in social VR, enabling participants in isolation to design an imaginary space journey as a metaphor for quarantine, in order to learn about their isolation adaptation strategies in the process. Eighteen individuals participated during real quarantine undertaken a virtual role-play experience, designing their own spaceship rooms and engaging in collaborative activities that revealed creative adaptative strategies. Qualitative analyses of participant designs, transcripts, and interactions revealed how they coped with isolation, and how the engagement unexpectedly influenced their adaptation process. This study shows how designing playful narrative experiences, rather than solution-driven approaches, can serve as probes to surface how people navigate social isolation.
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