"If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Narratives

July 20, 2025 Β· Declared Dead Β· πŸ› Conference on Designing Interactive Systems

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Qi Gong, Ximing Shen, Ziyou Yin, Yaning Li, Ray Lc arXiv ID 2507.15081 Category cs.HC: Human-Computer Interaction Citations 3 Venue Conference on Designing Interactive Systems Last Checked 4 months ago
Abstract
Social isolation can lead to pervasive health issues like anxiety and loneliness. Previous work focused on physical interventions like exercise and teleconferencing, but overlooked the narrative potential of adaptive strategies. To address this, we designed a collaborative online storytelling experience in social VR, enabling participants in isolation to design an imaginary space journey as a metaphor for quarantine, in order to learn about their isolation adaptation strategies in the process. Eighteen individuals participated during real quarantine undertaken a virtual role-play experience, designing their own spaceship rooms and engaging in collaborative activities that revealed creative adaptative strategies. Qualitative analyses of participant designs, transcripts, and interactions revealed how they coped with isolation, and how the engagement unexpectedly influenced their adaptation process. This study shows how designing playful narrative experiences, rather than solution-driven approaches, can serve as probes to surface how people navigate social isolation.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted