Evaluation of the effects of frame time variation on VR task performance
July 23, 2025 Β· Declared Dead Β· π Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality
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Authors
Benjamin Watson, Victoria Spaulding, Neff Walker, William Ribarsky
arXiv ID
2507.17139
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.ET
Citations
71
Venue
Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality
Last Checked
3 months ago
Abstract
We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical for current applications or likely to be prominent in future ones. The results show that at frame times in the range deemed acceptable for many applications, fairly large deviations in amplitude over a fairly wide range of periods do not significantly affect task performance. However, at a frame time often considered a minimum for immersive VR, frame time variations do produce significant effects on closed loop task performance. The results will be of use to designers of VEs and immersive applications, who often must control frame time variations due to large fluctuations of complexity (graphical and otherwise) in the VE.
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