A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
July 25, 2025 Β· Declared Dead Β· π 2025 International Conference on Metaverse Computing, Networking and Applications (MetaCom)
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Authors
Santiago Berrezueta-Guzman, WenChun Chen, Stefan Wagner
arXiv ID
2507.19114
Category
cs.HC: Human-Computer Interaction
Citations
4
Venue
2025 International Conference on Metaverse Computing, Networking and Applications (MetaCom)
Last Checked
4 months ago
Abstract
Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, development, and evaluation of Space Exodus, a novel VR-based role-playing game specifically tailored for children with ID. By integrating immersive gameplay with therapeutic task design, Space Exodus aims to enhance concentration, cognitive processing, and fine motor skills through structured hand-eye coordination exercises. A six-week pre-test/post-test study was conducted with 16 children in Ecuador, using standardized assessments, the Toulouse-Pieron Cancellation Test, and the Moss Attention Rating Scale complemented by detailed observational metrics. Quantitative results indicate statistically significant improvements in concentration scores, with test scores increasing from 65.2 to 80.3 and 55.4 to 68.7, respectively (p < 0.01). Qualitative observations revealed reduced task attempts, enhanced user confidence, and increased active participation. The inclusion of a VR assistant provided consistent guidance that further boosted engagement. These findings demonstrate the potential of immersive, game-based learning environments as practical therapeutic tools, laying a robust foundation for developing inclusive and adaptive rehabilitation strategies for children with ID.
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