E-polis: Gamifying Sociological Surveys through Serious Games -- A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets

May 26, 2025 Β· Declared Dead Β· πŸ› De Computis

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Alexandros Gazis, Eleftheria Katsiri arXiv ID 2507.19488 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY Citations 0 Venue De Computis Last Checked 5 months ago
Abstract
E-polis is a serious digital game designed to gamify sociological surveys studying young people's political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players' answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players' behaviors and opinions thus we do not train the players but rather understand them and help them visualize their choices in shaping a city's future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset prefab scene and script segregation. This article presents the data layer of our game's middleware, specifically focusing on data analysis based on respondents' gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted