Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft

July 27, 2025 Β· Declared Dead Β· πŸ› International Conference on Multimodal Interaction

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Authors Xin Sun, Lei Wang, Yue Li, Jie Li, Massimo Poesio, Julian Frommel, Koen Hinriks, Jiahuan Pei arXiv ID 2507.20300 Category cs.HC: Human-Computer Interaction Cross-listed cs.MM Citations 0 Venue International Conference on Multimodal Interaction Last Checked 5 months ago
Abstract
With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores LLM's role as a co-builder during gameplay, examining its impact on task performance, usability, and player experience. Using Minecraft as a sandbox, we present an LLM-assisted interface that engages players through natural language, aiming to facilitate creativity and simplify complex gaming commands. We conducted a mixed-methods study with 30 participants, comparing LLM-assisted and command-based interfaces across simple and complex game tasks. Quantitative and qualitative analyses reveal that the LLM-assisted interface significantly improves player performance, engagement, and overall game experience. Additionally, task complexity has a notable effect on player performance and experience across both interfaces. Our findings highlight the potential of LLM-assisted interfaces to revolutionize virtual experiences, emphasizing the importance of balancing intuitiveness with predictability, transparency, and user agency in AI-driven, multimodal gaming environments.
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