The Impact of Simple, Brief, and Adaptive Instructions within Virtual Reality Training: Components of Cognitive Load Theory in an Assembly Task
July 28, 2025 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Rebecca L. Pharmer, Christopher D. Wickens, Lucas Plabst, Benjamin A. Clegg, Leanne M. Hirshfield, Joanna E. Lewis, Jalynn B. Nicoly, Cara A. Spencer, Francisco R. Ortega
arXiv ID
2507.20943
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Objective: The study examined the effects of varying all three core elements of cognitive load on learning efficiency during a shape assembly task in virtual reality (VR). Background: Adaptive training systems aim to improve learning efficiency and retention by dynamically adjusting difficulty. However, design choices can impact the cognitive workload imposed on the learner. The present experiments examined how aspects of cognitive load impact training outcomes. Method: Participants learned step-by-step shape assembly in a VR environment. Cognitive load was manipulated across three dimensions: Intrinsic Load (shape complexity), Extraneous Load (instruction verbosity), and Germane Load (adaptive vs. fixed training). In adaptive training (experiment 1), difficulty increased based on individual performance. In fixed training (experiment 2), difficulty followed a preset schedule from a yoked participant. Results: Higher Intrinsic Load significantly increased training times and subjective workload but did not affect retention test accuracy. Extraneous Load modestly impacted training time, with little impact on workload or retention. Adaptive training shortened overall training time without increasing workload or impairing retention. No interactions were observed between the three types of load. Conclusion: Both Intrinsic and Extraneous Load increased training time, but adaptive training improved efficiency without harming retention. The lack of interaction between the elements suggests training benefits can be worth seeking within any of the components of cognitive load. Application: These findings support the use of VR adaptive systems in domains such as manufacturing and military service, where efficient assembly skill acquisition is critical. Tailoring difficulty in real-time can optimize efficiency without compromising learning.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted