Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback

July 28, 2025 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Barbara Karpowicz, Tomasz Kowalewski, Pavlo Zinevych, Adam Kuzdraliński, Grzegorz Marcin Wójcik, Wiesław Kopeć arXiv ID 2507.21000 Category cs.HC: Human-Computer Interaction Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and components that streamline the development of adaptive real-time virtual immersive systems. It contains multimodal measurements - declarative in the form of in-VR questionnaires and objective, including eye tracking, body movement, and psychophysiological data (e.g., ECG, GSR, PPG). A key focus of this paper is the integration of real-time eye tracking data into XR environments to facilitate a biofeedback loop, providing insight into user attention, cognitive load, and engagement. Given the relatively high measurement frequency of eye tracking - recognized as a noninvasive yet robust psychophysiological measure - this technology is particularly well suited for real-time adjustments in task difficulty and feedback to enhance learning and operational effectiveness. Despite its established role in cognitive and attentional studies, implementing eye tracking metrics within dynamic, real-time XR environments poses unique challenges, particularly given the complex moving visuals presented in head-mounted displays (HMDs). This paper addresses these challenges by focusing on the essential aspects of integrating eye tracking in immersive systems based on real-time engines, ultimately facilitating more efficient, adaptive XR applications.
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