What Makes a Level Hard in Super Mario Maker 2?

June 13, 2025 Β· Declared Dead Β· πŸ› 2025 IEEE Conference on Games (CoG)

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Authors Carlo A. Furia, Andrea Mocci arXiv ID 2507.21078 Category cs.HC: Human-Computer Interaction Cross-listed cs.SE Citations 0 Venue 2025 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Games like Super Mario Maker 2 (SMM2) lower the barrier for casual users to become level designers. In this paper, we set out to analyze a vast amount of data about SMM2 user-written levels, in order to understand what factors affect a level's difficulty as experienced by other users. To this end, we perform two kinds of analyses: one based on regression models and one using natural language processing techniques. The main results shed light on which level characteristics (e.g., its style, popularity, timing) and which topics and sentiments have a consistent association with easier or harder levels. While none of our findings are startling, they help distill some key differences between easy and hard SMM2 levels, which, in turn, can pave the way for a better understanding of end-user level design.
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