Exploring Student-AI Interactions in Vibe Coding
July 30, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Francis Geng, Anshul Shah, Haolin Li, Nawab Mulla, Steven Swanson, Gerald Soosai Raj, Daniel Zingaro, Leo Porter
arXiv ID
2507.22614
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
5
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Background and Context. Chat-based and inline-coding-based GenAI has already had substantial impact on the CS Education community. The recent introduction of ``vibe coding'' may further transform how students program, as it introduces a new way for students to create software projects with minimal oversight. Objectives. The purpose of this study is to understand how students in introductory programming and advanced software engineering classes interact with a vibe coding platform (Replit) when creating software and how the interactions differ by programming background. Methods. Interview participants were asked to think-aloud while building a web application using Replit. Thematic analysis was then used to analyze the video recordings with an emphasis on the interactions between the student and Replit. Findings. For both groups, the majority of student interactions with Replit were to test or debug the prototype and only rarely did students visit code. Prompts by advanced software engineering students were much more likely to include relevant app feature and codebase contexts than those by introductory programming students.
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