Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary

July 31, 2025 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Marta Bieล„kiewicz, Julia Ayache, Panayiotis Charalambous, Cristina Becchio, Marco Corragio, Bertram Taetz, Francesco De Lellis, Antonio Grotta, Anna Server, Daniel Rammer, Richard Kulpa, Franck Multon, Azucena Garcia-Palacios, Jessica Sutherland, Kathleen Bryson, Stรฉphane Donikian, Didier Stricker, Benoรฎt Bardy arXiv ID 2507.23454 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY, cs.ET, cs.GR, q-bio.NC Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process.
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