JSidentify-V2: Leveraging Dynamic Memory Fingerprinting for Mini-Game Plagiarism Detection

August 03, 2025 Β· Declared Dead Β· πŸ› International Conference on Automated Software Engineering

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Authors Zhihao Li, Chaozheng Wang, Zongjie Li, Xinyong Peng, Qun Xia, Haochuan Lu, Ting Xiong, Shuzheng Gao, Cuiyun Gao, Shuai Wang, Yuetang Deng, Huafeng Ma arXiv ID 2508.01655 Category cs.CR: Cryptography & Security Cross-listed cs.SE Citations 1 Venue International Conference on Automated Software Engineering Last Checked 4 months ago
Abstract
The explosive growth of mini-game platforms has led to widespread code plagiarism, where malicious users access popular games' source code and republish them with modifications. While existing static analysis tools can detect simple obfuscation techniques like variable renaming and dead code injection, they fail against sophisticated deep obfuscation methods such as encrypted code with local or cloud-based decryption keys that completely destroy code structure and render traditional Abstract Syntax Tree analysis ineffective. To address these challenges, we present JSidentify-V2, a novel dynamic analysis framework that detects mini-game plagiarism by capturing memory invariants during program execution. Our key insight is that while obfuscation can severely distort static code characteristics, runtime memory behavior patterns remain relatively stable. JSidentify-V2 employs a four-stage pipeline: (1) static pre-analysis and instrumentation to identify potential memory invariants, (2) adaptive hot object slicing to maximize execution coverage of critical code segments, (3) Memory Dependency Graph construction to represent behavioral fingerprints resilient to obfuscation, and (4) graph-based similarity analysis for plagiarism detection. We evaluate JSidentify-V2 against eight obfuscation methods on a comprehensive dataset of 1,200 mini-games ...
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