ASDR: Exploiting Adaptive Sampling and Data Reuse for CIM-based Instant Neural Rendering

August 04, 2025 Β· Declared Dead Β· πŸ› International Conference on Architectural Support for Programming Languages and Operating Systems

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Fangxin Liu, Haomin Li, Bowen Zhu, Zongwu Wang, Zhuoran Song, Habing Guan, Li Jiang arXiv ID 2508.02304 Category cs.AR: Hardware Architecture Cross-listed cs.ET, cs.GR Citations 1 Venue International Conference on Architectural Support for Programming Languages and Operating Systems Last Checked 3 months ago
Abstract
Neural Radiance Fields (NeRF) offer significant promise for generating photorealistic images and videos. However, existing mainstream neural rendering models often fall short in meeting the demands for immediacy and power efficiency in practical applications. Specifically, these models frequently exhibit irregular access patterns and substantial computational overhead, leading to undesirable inference latency and high power consumption. Computing-in-memory (CIM), an emerging computational paradigm, has the potential to address these access bottlenecks and reduce the power consumption associated with model execution. To bridge the gap between model performance and real-world scene requirements, we propose an algorithm-architecture co-design approach, abbreviated as ASDR, a CIM-based accelerator supporting efficient neural rendering. At the algorithmic level, we propose two rendering optimization schemes: (1) Dynamic sampling by online sensing of the rendering difficulty of different pixels, thus reducing access memory and computational overhead. (2) Reducing MLP overhead by decoupling and approximating the volume rendering of color and density. At the architecture level, we design an efficient ReRAM-based CIM architecture with efficient data mapping and reuse microarchitecture. Experiments demonstrate that our design can achieve up to $9.55\times$ and $69.75\times$ speedup over state-of-the-art NeRF accelerators and Xavier NX GPU in graphics rendering tasks with only $0.1$ PSNR loss.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Hardware Architecture

Died the same way β€” πŸ‘» Ghosted