Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display
August 09, 2025 Β· Declared Dead Β· π IEEE Transactions on Visualization and Computer Graphics
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Authors
Dooyoung Kim, Jinseok Hong, Heejeong Ko, Woontack Woo
arXiv ID
2508.06889
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
IEEE Transactions on Visualization and Computer Graphics
Last Checked
5 months ago
Abstract
We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems have primarily focused on single-user scenarios-adapting rendering based on head and eye tracking the use of wall-sized displays to extend spatial experiences and support perceptually coherent multi-user interactions remains underexplored. We investigated the effects of virtual depths (dv) and absolute viewing distance (da) on human cognitive compensation factors (perceived distance difference, viewing angle threshold, and perceived presence) to construct the wall display-based eXtended Reality (XR) space. Results show that participants experienced a compelling depth perception even from off-center angles of 23 to 37 degrees, and largely increasing virtual depth worsens depth perception and presence factors, highlighting the importance of balancing extended depth of virtual space and viewing distance from the wall-sized display. Drawing on these findings, wall-sized displays in venues such as museums, galleries, and classrooms can evolve beyond 2D information sharing to offer immersive, spatially extended group experiences without individualized tracking or wearables.
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