Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong
August 11, 2025 ยท Declared Dead ยท ๐ Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Jim O'Connor, Derin Gezgin, Gary B. Parker
arXiv ID
2508.07522
Category
cs.NE: Neural & Evolutionary
Citations
0
Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Last Checked
4 months ago
Abstract
We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Our model evaluates board states and optimizes decision policies in a non-deterministic, partially observable game environment. Empirical analysis conducted over a significant number of simulations demonstrates that our model outperforms both random and rule-based agents, and achieves performance comparable to a Proximal Policy Optimization (PPO) baseline, indicating strong strategic play and robust policy quality. By combining deep learning with evolutionary optimization, our approach provides a computationally effective alternative to traditional reinforcement learning and gradient-based optimization methods. This research contributes to the broader field of AI game playing, demonstrating the viability of hybrid learning strategies for complex stochastic games. These findings also offer potential applications in adaptive decision-making and strategic AI development beyond Sparrow Mahjong.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Neural & Evolutionary
๐ฎ
๐ฎ
The Ethereal
R.I.P.
๐ป
Ghosted
Deep Learning using Rectified Linear Units (ReLU)
R.I.P.
๐ป
Ghosted
Generative Adversarial Text to Image Synthesis
R.I.P.
๐ป
Ghosted
Regularized Evolution for Image Classifier Architecture Search
R.I.P.
๐ป
Ghosted
Temporal Ensembling for Semi-Supervised Learning
๐
๐
Old Age
Learning Structured Sparsity in Deep Neural Networks
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted