Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

August 11, 2025 ยท Declared Dead ยท ๐Ÿ› Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

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Authors Jim O'Connor, Derin Gezgin, Gary B. Parker arXiv ID 2508.07522 Category cs.NE: Neural & Evolutionary Citations 0 Venue Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Last Checked 4 months ago
Abstract
We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Our model evaluates board states and optimizes decision policies in a non-deterministic, partially observable game environment. Empirical analysis conducted over a significant number of simulations demonstrates that our model outperforms both random and rule-based agents, and achieves performance comparable to a Proximal Policy Optimization (PPO) baseline, indicating strong strategic play and robust policy quality. By combining deep learning with evolutionary optimization, our approach provides a computationally effective alternative to traditional reinforcement learning and gradient-based optimization methods. This research contributes to the broader field of AI game playing, demonstrating the viability of hybrid learning strategies for complex stochastic games. These findings also offer potential applications in adaptive decision-making and strategic AI development beyond Sparrow Mahjong.
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