CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks
August 15, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Songqin Nong, Jingxuan Xu, Sheng Zhou, Jianfeng Chen, Xiaoxuan Tang, Tao Jiang, Wenhao Xu
arXiv ID
2508.11360
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.
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