Investigating VR Accessibility Reviews for Users with Disabilities: A Qualitative Analysis
August 18, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Yi Wang, Chetan Arora, Xiao Liu, Thuong Hoang, ZHengxin Zhang, Henry Been Lirn Duh, John Grundy
arXiv ID
2508.13051
Category
cs.SE: Software Engineering
Cross-listed
cs.HC
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Accessibility reviews provide valuable insights into both the limitations and benefits experienced by users with disabilities when using virtual reality (VR) applications. However, a comprehensive investigation into VR accessibility for users with disabilities is still lacking. To fill this gap, this study analyzes user reviews from the Meta and Steam stores of VR apps, focusing on the reported issues affecting users with disabilities. We applied selection criteria to 1,367,419 reviews from the top 40, the 20 most popular, and the 40 lowest-rated VR applications on both platforms. In total, 1,076 (0.078%) VR accessibility reviews referenced various disabilities across 100 VR applications. These applications were categorized into Action, Sports, Social, Puzzle, Horror, and Simulation, with Action receiving the highest number of accessibility related-reviews. We identified 16 different types of disabilities across six categories. Furthermore, we examined the causes of accessibility issues as reported by users with disabilities. Overall, VR accessibility reviews were predominantly under-supported.
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