At the Speed of the Heart: Evaluating Physiologically-Adaptive Visualizations for Supporting Engagement in Biking Exergaming in Virtual Reality
August 18, 2025 Β· Declared Dead Β· π Proceedings of the First Annual Conference on Human-Computer Interaction and Sports
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Authors
Oliver Hein, Sandra Wackerl, Changkun Ou, Florian Alt, Francesco Chiossi
arXiv ID
2508.13095
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
Proceedings of the First Annual Conference on Human-Computer Interaction and Sports
Last Checked
5 months ago
Abstract
Many exergames face challenges in keeping users within safe and effective intensity levels during exercise. Meanwhile, although wearable devices continuously collect physiological data, this information is seldom leveraged for real-time adaptation or to encourage user reflection. We designed and evaluated a VR cycling simulator that dynamically adapts based on users' heart rate zones. First, we conducted a user study (N=50) comparing eight visualization designs to enhance engagement and exertion control, finding that gamified elements like non-player characters (NPCs) were promising for feedback delivery. Based on these findings, we implemented a physiology-adaptive exergame that adjusts visual feedback to keep users within their target heart rate zones. A lab study (N=18) showed that our system has potential to help users maintain their target heart rate zones. Subjective ratings of exertion, enjoyment, and motivation remained largely unchanged between conditions. Our findings suggest that real-time physiological adaptation through NPC visualizations can improve workout regulation in exergaming.
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