Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
August 26, 2025 Β· Declared Dead Β· π ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Authors
Kaushall Senthil Nathan, Jieun Lee, Derrick M. Wang, Geneva M. Smith, Eugene Kukshinov, Daniel Harley, Lennart E. Nacke
arXiv ID
2508.19230
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Last Checked
4 months ago
Abstract
Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This research addresses whether performance evaluation mechanisms and behavioural responses identified in competitive games generalize to casual cooperative games. We investigated how casual players evaluate teammate competence and respond behaviourally in a controlled between-subjects experiment (N=23). We manipulated confederate performance in Overcooked 2, combining observations, NASA TLX self-reports, and interviews. We present two key findings. (1) Observations revealed frustration behaviours completely absent in self-report data. Thus, these instruments assess fundamentally distinct constructs. (2) Participants consistently evaluated teammate performance through relative comparison rather than absolute metrics. This contradicts task-performance operationalizations dominant in competitive gaming research. Hence, performance evaluation frameworks from competitive contexts cannot be directly applied to casual cooperative games. We provide empirical evidence that performance evaluation in casual games requires a comparative operationalization.
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