Simulacra Naturae: Generative Ecosystem driven by Agent-Based Simulations and Brain Organoid Collective Intelligence

September 03, 2025 Β· Declared Dead Β· πŸ› 2025 IEEE VIS Arts Program (VISAP)

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Authors Nefeli Manoudaki, Mert Toka, Iason Paterakis, Diarmid Flatley arXiv ID 2509.02924 Category cs.MM: Multimedia Cross-listed cs.AI, cs.HC Citations 0 Venue 2025 IEEE VIS Arts Program (VISAP) Last Checked 4 months ago
Abstract
Simulacra Naturae is a data-driven media installation that explores collective care through the entanglement of biological computation, material ecologies, and generative systems. The work translates pre-recorded neural activity from brain organoids, lab-grown three-dimensional clusters of neurons, into a multi-sensory environment composed of generative visuals, spatial audio, living plants, and fabricated clay artifacts. These biosignals, streamed through a real-time system, modulate emergent agent behaviors inspired by natural systems such as termite colonies and slime molds. Rather than using biosignals as direct control inputs, Simulacra Naturae treats organoid activity as a co-creative force, allowing neural rhythms to guide the growth, form, and atmosphere of a generative ecosystem. The installation features computationally fabricated clay prints embedded with solenoids, adding physical sound resonances to the generative surround composition. The spatial environment, filled with live tropical plants and a floor-level projection layer featuring real-time generative AI visuals, invites participants into a sensory field shaped by nonhuman cognition. By grounding abstract data in living materials and embodied experience, Simulacra Naturae reimagines visualization as a practice of care, one that decentralizes human agency and opens new spaces for ethics, empathy, and ecological attunement within hybrid computational systems.
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