EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting
September 03, 2025 Β· Declared Dead Β· π ACM Symposium on User Interface Software and Technology
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Authors
Vimal Mollyn, Nathan DeVrio, Chris Harrison
arXiv ID
2509.03430
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CV,
cs.GR,
cs.RO
Citations
0
Venue
ACM Symposium on User Interface Software and Technology
Last Checked
4 months ago
Abstract
The ability to detect touch events on uninstrumented, everyday surfaces has been a long-standing goal for mixed reality systems. Prior work has shown that virtual interfaces bound to physical surfaces offer performance and ergonomic benefits over tapping at interfaces floating in the air. A wide variety of approaches have been previously developed, to which we contribute a new headset-integrated technique called \systemname. We use a combination of a computer-triggered camera and one or more infrared emitters to create structured shadows, from which we can accurately estimate hover distance (mean error of 6.9~mm) and touch contact (98.0\% accuracy). We discuss how our technique works across a range of conditions, including surface material, interaction orientation, and environmental lighting.
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