Solving Zero-Sum Games with Fewer Matrix-Vector Products
September 04, 2025 Β· Declared Dead Β· π IEEE Annual Symposium on Foundations of Computer Science
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Authors
Ishani Karmarkar, Liam O'Carroll, Aaron Sidford
arXiv ID
2509.04426
Category
math.OC: Optimization & Control
Cross-listed
cs.DS,
cs.GT
Citations
1
Venue
IEEE Annual Symposium on Foundations of Computer Science
Last Checked
5 months ago
Abstract
In this paper we consider the problem of computing an $Ξ΅$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(Ξ΅^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $Ξ΅^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(Ξ΅^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.
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