Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games
September 10, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Abdul Rehman, Ilona Heldal, Diana Stilwell, Paula Costa Ferreira, Jerry Chun-Wei Lin
arXiv ID
2509.08357
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game, which is an educational intervention aimed at improving inhibitory control skills in children through a recycling-themed sorting task, for educational assessment that processes raw gaze data through unified algorithms for fixation detection, performance evaluation, and personalized intervention planning. The system employs dual-threshold eye movement detection (I-VT and advanced clustering), comprehensive Area of Interest (AOI) analysis, and evidence-based risk assessment to transform gaze patterns into actionable educational insights. We evaluated this framework across three difficulty levels and revealed critical attention deficits, including low task relevance, elevated attention scatter, and compromised processing efficiency. The multi-dimensional risk assessment identified high to moderate risk levels, triggering personalized interventions including focus training, attention regulation support, and environmental modifications. The system successfully distinguishes between adaptive learning and cognitive overload, providing early warning indicators for educational intervention. Results demonstrate the system's effectiveness in objective attention assessment, early risk identification, and the generation of evidence-based recommendations for students, teachers, and specialists, supporting data-driven educational decision-making and personalized learning approaches.
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