A Contextual Bandits Approach for Personalization of Hand Gesture Recognition
September 10, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Duke Lin, Michael Paskett, Ying Yang
arXiv ID
2509.08915
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In human-computer interaction applications like hand gesture recognition, supervised learning models are often trained on a large population of users to achieve high task accuracy. However, due to individual variability in sensor signals and user behavior, static models may not provide optimal performance for all users. Personalizing pretrained models via calibration--collecting labeled data from each user--can improve performance but introduces user friction and struggles with limited data. To overcome these issues, we propose a calibrationless longitudinal personalization method: a contextual multi-arm bandit (MAB) algorithm combined with a pretrained neural network for gesture recognition. This reinforcement-learning-style approach enables personalization using binary reward signals, either user-provided or inferred by the system. We validated this method in a user study. Participants wore a surface electromyography (sEMG) device and played multiple rounds of a 2-D navigation game using six hand gestures. In the session, they completed a baseline round and then a round with our algorithm; in the second session, they played another round with our algorithm. Our approach led to a significant reduction in users' average false negative rate by 0.113 from the initial to the final round, with further decreases between sessions. Average precision also trended upward (by 0.139) from the start to end of a round, continuing in the next session. Notably, some users who could not complete the game with the baseline model succeeded with our contextual MAB model. In summary, our
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