Digital Iran Reloaded: Gamer Mitigation Tactics of IRI Information Controls

September 11, 2025 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Melinda Cohoon arXiv ID 2509.09063 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY, cs.SI Citations 0 Venue arXiv.org Last Checked 4 months ago
Abstract
Internet censorship in the Islamic Republic of Iran restricts access to global platforms and services, forcing users to rely on circumvention technologies such as VPNs, proxies, and tunneling tools. This report presents findings from a mixed-methods study of 660 Iranian internet users, with a focus on gamers as a digitally literate and socially networked community. Survey data are combined with network measurements of latency and VPN performance to identify both technical and social strategies of circumvention. Results show that while younger users report higher confidence with circumvention, peer networks, rather than formal training, are the strongest predictors of resilience. Gaming communities, particularly those active on platforms such as Discord and Telegram, serve as hubs for sharing tactics and lowering barriers to adoption. These findings extend existing work on usable security and censorship circumvention by highlighting the intersection of infrastructural conditions and social learning. The study concludes with design and policy implications for developers, researchers, and funders working on digital rights and information controls.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted