Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays
September 13, 2025 Β· Declared Dead Β· π ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Authors
Jaeung Franciskus Yoo, Huy Kang Kim
arXiv ID
2509.10848
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
0
Venue
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Last Checked
4 months ago
Abstract
Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as financial incentives come into play. As media and software manipulation techniques advance - such as spliced footage, modified game software and live stream with staged setups - forged speedruns have become increasingly difficult to detect. Volunteer-driven communities invest significant effort to verify submissions, yet the process remains slow, inconsistent, and reliant on informal expertise. In high-profile cases, fraudulent runs have gone undetected for years, allowing perpetrators to gain fame and financial benefits through monetised viewership, sponsorships, donations, and community bounties. To address this gap, we propose Tracer, Tamper Recognition via Analysis of Continuity and Events in game Runs, a modular framework for identifying artefacts of manipulation in speedrun submissions. Tracer provides structured guidelines across audiovisual, physical, and cyberspace dimensions, systematically documenting dispersed in-game knowledge and previously reported fraudulent cases to enhance verification efficiency.
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