When Avatars Have Personality: Effects on Engagement and Communication in Immersive Medical Training

September 17, 2025 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Julia S. Dollis, Iago A. Brito, Fernanda B. FΓ€rber, Pedro S. F. B. Ribeiro, Gustavo H. W. Barbosa, Andressa A. Bastos, Rafael T. Sousa, Arlindo R. GalvΓ£o Filho arXiv ID 2509.14132 Category cs.HC: Human-Computer Interaction Cross-listed cs.CL Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
While virtual reality (VR) excels at simulating physical environments, its effectiveness for training complex interpersonal skills is limited by a lack of psychologically plausible virtual humans. This gap is particularly critical in medical education, where communication is a core clinical competency. This paper introduces a framework that integrates large language models (LLMs) into immersive VR to create medically coherent virtual patients with distinct, consistent personalities, based on a modular architecture that decouples personality from clinical data. We evaluated the system in a mixed-methods, within-subjects study with licensed physicians conducting simulated consultations. Results suggest that the approach is feasible and perceived as a rewarding and effective training enhancement. Our analysis highlights key design principles, including a "realism-verbosity paradox" and the importance of challenges being perceived as clinically authentic to support learning.
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